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| Quake Wars Tactical Assault Mod (0.11) - File Description |
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Description:
QWTA is a straightforward mod in intention; it's intended to tweak the core gameplay aspects of Enemy Territory: Quake Wars, to create a more believable, more realistic experience, that plays more like a serious science fiction movie, than an arcade game.
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| Quake Wars Tactical Assault Mod (0.11) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Quake Wars Tactical Assault Mod (0.11) - Readme |  | Readme File: Quake Wars: Tactical Assault
v0.11
================================
http://qwta.moddb.com/
Contents
1. About
2. Features
3. Installation
4. Credits
1. About
================================
QWTA takes a lot of its gameplay inspiration from a few random(I'm afraid I
don't recall the names.) realism mods that have popped up for the
Call of Duty series of games, and the goal is to get something as an
end-result that plays similarly to those, but in the futuristic setting of
the Earth-Stroggos war.
At present, QWTA is designed to function with any base ETQW map, without a
hitch, and it's hoped that this will continue to be the case through QWTA's
development: while QWTA would certainly welcome QWTA-intended maps, they're
not something that's felt should be required.
As a player, the preview video footage that was released before ETQW itself
was released, spoke to me of a gritty, tactical, bloody sort of game,
involving a lot of thinking and strategy, rather than the run-and-gun-fest
that the released version of base ETQW is. To that end, QWTA tries to stay
true to the perceived feeling behind some of that original footage, and the
impression it had on a lot of people.
2. Features
================================
This is merely a very early release of QWTA. A lot more is planned for
the future, as creating this mod is an ongoing process. So far,
the main features(summarized at the most basic) include:
* Strafejumping eliminated.
* Head and neck hit locations' damage multipliers increased slightly.
* Unscoped/unironsighted weapon spreads increased(accuracy decreased).
* Weapon damages against players increased.
* Weapon damages against vehicles and deployables decreased.
* Player respawn times increased.
* Vehicle respawn times increased.
3. Installation
================================
First off, you'll want to unzip the QWTA release zip file into your
ETQW folder. You should end up with a /qwta/ folder alongside your /base/
folder, inside your ETQW folder.
Next up, you'll want to just double click the qwta.bat file that resides
inside the qwta folder, to start ETQW with the QWTA mod running.
Finally, find yourself a server that's running QWTA, and give things a try. :)
4. Credits
================================
Azuvector
- Hi, this is me. Programmer, scripter, mod-founder, readme-writer, whatever.
jRAD
digibob
RR2
- Some of the Splash Damage folks who hang around on IRC and the community
- forums where they've been gracious enough to put up with newbie questions
- from me. |  |

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| Quake Wars Tactical Assault Mod (0.11) - User Comments |
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The following comments are owned by the user that posted them. QuakeWarsFiles is not responsible for their content.
Total comments: 9 | Last comment: 03-12-2009 at 17:11
Gremlin_Shoota From: (St.Catharines) Joined: March 4th, 2007 Posts: 121 | This is a very good overall mod compilation... although I can't thank you since you still remain anonymous, good work. |
DeepAlexander From: Joined: November 13th, 2006 Posts: 153 | Did you look in the 4th section of the README? |
Chulupe Joined: September 5th, 2007 Posts: 62 | After i downloaded this my hard drive got corrupted. it was a few days after installing the mod so i'm not sure if it was the mod but it seems likely. Does anyone else have this problem?. If it is the mod i would suggest fixing the problem if you can in a later release. I was so sad because this is an amazing mod. oh well... |
DeepAlexander From: Joined: November 13th, 2006 Posts: 153 | There's a very very low possibility that the mod actually in some way managed to interfere with the operations of your computer.
Even though you might only think you installed the mod you may have done lots of other stuff, or managed to get external problems (like static being nasty to your PC) |
Slayer_2 From: (Victoria) Joined: October 26th, 2007 Posts: 154 | Thanks for this man! Testing now. |
Slayer_2 From: (Victoria) Joined: October 26th, 2007 Posts: 154 | Do you mind if I use your files to base my QWWRM of off? Everything will be changed, so don't worry about that, I would just like to start my mod off of another more realistic mod. |
Arimek From: (York PA) Joined: January 19th, 2008 Posts: 35 | Not sure just what rating to give this one, some good elements and some bad. If you eliminate strafejumping then that removes like 90% of finesse moves which will SERIOUSLY tick off the more advanced players who spent days mastering them. Removing strafejumping then getting across some of the larger maps on foot would also no longer be feasible, this would cause the use of vehicles by everyone, meaning that little areas like crwal-vents and the like wouldn't be used because a vehicle parked nearby would be a dead giveaway. This would actuallly DECREASE the tactical value of the game. If there are other elements like the removal of strafejumping added later almost nobody will want your mod. You can have a realist mod without removing some of the more useful and classic strategy and skill elements. you may want to fix it. |
colective010 From: (MI) Joined: November 2nd, 2006 Posts: 60 | As soon as i heard strafejummping was gone... i freaked out.... I like some realism... but I guess thats just on the bloody mess all over the floor part.... just don't take things out that will hinder advanced players like myself ( it ticks them off to say the least ) |
Sedistix Joined: March 15th, 2006 Posts: 160 | strafejumping is not realistic, nor even possible in real worldwarfare. Getting lucky by jumping and firing involves very little skill. |
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